About Me

I'm a producer & CG artist fascinated by the intersection of technology and storytelling. I have worked in the games/simulation/virtual reality/animation industry as a professional for over 25 years.

With a strong foundation in both artistic principles and technical workflows, I have experience in game engines, animation sofware, film production, and virtual reality. I thrive in collaborative environments and am always eager to learn new tools and techniques. I'm currently learning AI filmmaking and coding for video games, trying to understand how the world of generative AI can improve both the quality and the speed of our productions.

I have managed small and large production teams in high pressure creative environments. I have released multiple AAA games, built high end training simulations and started my own animation studio. During my career I have managed people, budgets, and projects. I have experience in all aspects of a production studio.

When I'm not in Unreal Engine or Unity, you can find me creating music and playing guitar. I also enjoy, playing games, creating art, cooking, watching movies and shows and listening to music.

Scott

Experience Summary

  • Simulation Manager — University of Central Florida's Institute for Simulation and Training (2019 - Present)
  • COO/Studio Head — Lefthanded Games Studio (2015 - 2017 and 2019 - Present)
  • Producer — Human Head Studios (2017 - 2019)
  • Lead 3D Artist — Cogent Education (2015 - 2017)
  • Founder/Producer/3D Artist — Zoom Digital (2012 - 2015)
  • Development Director — Louisiana Immersive Technologies Enterprise (LITE) (2008 - 2012)
  • Development Manager — Electronic Arts (2005 - 2008)
  • Simulation Manager — University of Central Florida's Institute for Simulation and Training (2002 - 2005)