Resume

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Professional Summary

Game producer and creative production leader with 18+ years of experience shipping interactive entertainment, games, and real-time 3D experiences across PC, console, mobile, VR, and AR. Proven track record leading cross-functional teams of designers, artists, and engineers. I have experience in managing schedules, sprints, and external partners. I have been delivering high-quality projects under pressure. Strong background in game engines (Unity, Unreal) and player-focused experiences, including educational and kid-friendly interactive content.

Core Skills

  • Game & Interactive Production
  • Cross-Functional Team Leadership
  • Agile / Sprint Management
  • Milestone Planning & Delivery
  • Unity & Unreal Engine Pipelines
  • External Vendor & Contractor Management
  • Schedule, Risk & Scope Management
  • Remote & Distributed Teams
  • Player-Focused / Kid-Friendly Experiences

Professional Experience

Producer / Development Lead

University of Central Florida – Institute of Simulation & Training | March 2019 – Present

  • Produce multiple real-time interactive applications concurrently across PC, mobile, VR, AR, and web platforms
  • Lead small, cross-disciplinary teams of engineers and artists using Unity and Unreal Engine
  • Manage schedules, scope, and deliverables for grant-funded projects with multiple stakeholders
  • Created experiences specifically oriented towards kids and young adults for workforce development, including Microchip Mayhem
  • Drive production workflows, sprint planning, and milestone tracking for research-based interactive experiences

Producer

Human Head Studios | July 2017 – February 2019

  • Producer on a PC game released in 2019 (Steam / Epic Games Store) – Rune II
  • Led production for a team of ~25 designers, artists, and engineers
  • Owned sprint planning, task tracking, daily stand-ups, and milestone delivery
  • Managed Unreal Engine 4 production pipeline and all external contractors
  • Maintained design documentation and production schedules through full development cycle

CG Artist / Project Lead

Cogent Education, LLC | August 2015 – June 2017

  • Project lead on interactive educational applications for biology and chemistry
  • Developed real-time experiences in Unity focused on learning, engagement, and accessibility
  • Mentored artists, organized production workflows, and supported cross-disciplinary collaboration
  • Contributed to a startup redefining junior and high school classroom learning through interactive, game-like experiences
  • Delivered experiences to Google Chromebooks and web

Owner / Studio Manager / Artist

Zoom Digital Animation | August 2012 – July 2015

  • Founded and operated a boutique animation studio with up to 4 employees
  • Produced and delivered client animation projects from concept through final delivery
  • Managed schedules, budgets, staffing, and client communication
  • Ran the entire production studio including infrastructure, business relations and business operations

Development Director

Louisiana Immersive Technologies Enterprise (LITE) | July 2008 – July 2012

  • Led content production teams of 5–12 artists
  • Produced immersive virtual environments, training simulations, and interactive visualizations
  • Delivered projects using Unreal and Unity, including large-scale CAVE systems
  • Supported statewide technology and economic development initiatives

Development Manager

Electronic Arts – Tiburon | June 2005 – June 2008

  • Development manager on AAA console titles for Xbox 360, PS3, Wii, Xbox, and PS2
  • Managed 10–25 artists across environments, characters, animation, cinematics, and levels
  • Shipped titles including Superman Returns (2006), Tiger Woods PGA Tour 2008 (2007), Tiger Woods PGA Tour 2009 (2008)

Digital Production Supervisor

University of Central Florida – Institute for Simulation & Training | September 2001 – June 2005

  • Supervised mixed and augmented reality production teams
  • Produced training and simulation experiences using game and proprietary engines
  • Defined production pipelines, schedules, and documentation standards

Education

Bachelor of Arts, Digital Media — Honors

University of Central Florida
GPA: 3.7 (Major GPA: 4.0)

Associate of Arts, Studio Art — Honors

Okaloosa-Walton Community College
GPA: 3.6 (Major GPA: 4.0)

Tools & Technology

  • Unity Game Engine
  • Unreal Engine
  • Autodesk Maya, Blender
  • Adobe Creative Suite
  • Reallusion iClone and Character Creator
  • Microsoft Productivity Tools
  • Online collaboration & task-tracking platforms
  • AI technologies and tools