Resume
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Game producer and creative production leader with 18+ years of experience shipping interactive entertainment, games, and real-time 3D experiences across PC, console, mobile, VR, and AR. Proven track record leading cross-functional teams of designers, artists, and engineers. I have experience in managing schedules, sprints, and external partners. I have been delivering high-quality projects under pressure. Strong background in game engines (Unity, Unreal) and player-focused experiences, including educational and kid-friendly interactive content.
Core Skills
- Game & Interactive Production
- Cross-Functional Team Leadership
- Agile / Sprint Management
- Milestone Planning & Delivery
- Unity & Unreal Engine Pipelines
- External Vendor & Contractor Management
- Schedule, Risk & Scope Management
- Remote & Distributed Teams
- Player-Focused / Kid-Friendly Experiences
Professional Experience
Producer / Development Lead
University of Central Florida – Institute of Simulation & Training | March 2019 – Present
- Produce multiple real-time interactive applications concurrently across PC, mobile, VR, AR, and web platforms
- Lead small, cross-disciplinary teams of engineers and artists using Unity and Unreal Engine
- Manage schedules, scope, and deliverables for grant-funded projects with multiple stakeholders
- Created experiences specifically oriented towards kids and young adults for workforce development, including Microchip Mayhem
- Drive production workflows, sprint planning, and milestone tracking for research-based interactive experiences
Producer
Human Head Studios | July 2017 – February 2019
- Producer on a PC game released in 2019 (Steam / Epic Games Store) – Rune II
- Led production for a team of ~25 designers, artists, and engineers
- Owned sprint planning, task tracking, daily stand-ups, and milestone delivery
- Managed Unreal Engine 4 production pipeline and all external contractors
- Maintained design documentation and production schedules through full development cycle
CG Artist / Project Lead
Cogent Education, LLC | August 2015 – June 2017
- Project lead on interactive educational applications for biology and chemistry
- Developed real-time experiences in Unity focused on learning, engagement, and accessibility
- Mentored artists, organized production workflows, and supported cross-disciplinary collaboration
- Contributed to a startup redefining junior and high school classroom learning through interactive, game-like experiences
- Delivered experiences to Google Chromebooks and web
Owner / Studio Manager / Artist
Zoom Digital Animation | August 2012 – July 2015
- Founded and operated a boutique animation studio with up to 4 employees
- Produced and delivered client animation projects from concept through final delivery
- Managed schedules, budgets, staffing, and client communication
- Ran the entire production studio including infrastructure, business relations and business operations
Development Director
Louisiana Immersive Technologies Enterprise (LITE) | July 2008 – July 2012
- Led content production teams of 5–12 artists
- Produced immersive virtual environments, training simulations, and interactive visualizations
- Delivered projects using Unreal and Unity, including large-scale CAVE systems
- Supported statewide technology and economic development initiatives
Development Manager
Electronic Arts – Tiburon | June 2005 – June 2008
- Development manager on AAA console titles for Xbox 360, PS3, Wii, Xbox, and PS2
- Managed 10–25 artists across environments, characters, animation, cinematics, and levels
- Shipped titles including Superman Returns (2006), Tiger Woods PGA Tour 2008 (2007), Tiger Woods PGA Tour 2009 (2008)
Digital Production Supervisor
University of Central Florida – Institute for Simulation & Training | September 2001 – June 2005
- Supervised mixed and augmented reality production teams
- Produced training and simulation experiences using game and proprietary engines
- Defined production pipelines, schedules, and documentation standards
Education
Bachelor of Arts, Digital Media — Honors
University of Central Florida
GPA: 3.7 (Major GPA: 4.0)
Associate of Arts, Studio Art — Honors
Okaloosa-Walton Community College
GPA: 3.6 (Major GPA: 4.0)
Tools & Technology
- Unity Game Engine
- Unreal Engine
- Autodesk Maya, Blender
- Adobe Creative Suite
- Reallusion iClone and Character Creator
- Microsoft Productivity Tools
- Online collaboration & task-tracking platforms
- AI technologies and tools